LampyEngine
 
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Класс IEngineContextabstract

Interface for defining different engine contexts (e.g., Game Mode, Editor Mode). Each context must implement initialization, ticking, and shutdown behavior. Подробнее...

#include <EngineContext.h>

Граф наследования:IEngineContext:
Editor

Открытые члены

virtual void init ()=0
 Initializes the engine context. This method should set up any necessary resources and configurations.
 
virtual void tick (float deltaTime)=0
 Called every frame to update the engine context.
 
virtual void shutDown ()=0
 Shuts down the engine context and releases resources.
 

Подробное описание

Interface for defining different engine contexts (e.g., Game Mode, Editor Mode). Each context must implement initialization, ticking, and shutdown behavior.

Методы

◆ init()

virtual void IEngineContext::init ( )
pure virtual

Initializes the engine context. This method should set up any necessary resources and configurations.

Замещается в Editor.

◆ shutDown()

virtual void IEngineContext::shutDown ( )
pure virtual

Shuts down the engine context and releases resources.

Замещается в Editor.

◆ tick()

virtual void IEngineContext::tick ( float deltaTime)
pure virtual

Called every frame to update the engine context.

Аргументы
deltaTimeTime elapsed since the last frame.

Замещается в Editor.


Объявления и описания членов класса находятся в файле: