Interface for defining different engine contexts (e.g., Game Mode, Editor Mode). Each context must implement initialization, ticking, and shutdown behavior. Подробнее...
#include <EngineContext.h>
Открытые члены | |
virtual void | init ()=0 |
Initializes the engine context. This method should set up any necessary resources and configurations. | |
virtual void | tick (float deltaTime)=0 |
Called every frame to update the engine context. | |
virtual void | shutDown ()=0 |
Shuts down the engine context and releases resources. | |
Interface for defining different engine contexts (e.g., Game Mode, Editor Mode). Each context must implement initialization, ticking, and shutdown behavior.
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pure virtual |
Initializes the engine context. This method should set up any necessary resources and configurations.
Замещается в Editor.
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pure virtual |
Shuts down the engine context and releases resources.
Замещается в Editor.
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pure virtual |
Called every frame to update the engine context.
deltaTime | Time elapsed since the last frame. |
Замещается в Editor.