LampyEngine
 
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Класс Editor

Represents the Editor context, handling initialization, ticking, and shutdown of editor-specific modules. Подробнее...

#include <Editor.h>

Граф наследования:Editor:
IEngineContext

Открытые члены

void init () override
 Initializes the Editor context and starts necessary modules.
 
void startupEditorModules ()
 Starts up editor-specific modules (e.g., GUI, Project Management).
 
void tick (float deltaTime) override
 Updates the Editor context every frame.
 
void shutDown () override
 Shuts down the Editor context and its associated modules.
 
void shutDownEditorModules ()
 Shuts down editor-specific modules.
 

Подробное описание

Represents the Editor context, handling initialization, ticking, and shutdown of editor-specific modules.

Методы

◆ init()

void Editor::init ( )
overridevirtual

Initializes the Editor context and starts necessary modules.

Замещает IEngineContext.

◆ shutDown()

void Editor::shutDown ( )
overridevirtual

Shuts down the Editor context and its associated modules.

Замещает IEngineContext.

◆ tick()

void Editor::tick ( float deltaTime)
overridevirtual

Updates the Editor context every frame.

Аргументы
deltaTimeTime elapsed since the last frame.

Замещает IEngineContext.


Объявления и описания членов классов находятся в файлах: