LampyEngine
 
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Структура ProjectConfig

Represents the configuration settings of a project, including file paths and world settings. Подробнее...

#include <ProjectModule.h>

Открытые члены

 ProjectConfig ()=default
 Default constructor.
 
 ProjectConfig (std::string data)
 Constructs a ProjectConfig from JSON data.
 

Открытые атрибуты

std::string projectPath
 Path to the project directory.
 
std::string projectName
 Name of the project.
 
std::string resourcesPath
 Path to the project's resources directory.
 
std::string configPath
 Path to the project's configuration files.
 
std::string logsPath
 Path to the project's log files.
 
std::string buildPath
 Path to the project's build directory.
 
std::string editorStartWorld
 The default world loaded in the editor.
 
std::string gameStartWorld
 The default world loaded in the game.
 

Подробное описание

Represents the configuration settings of a project, including file paths and world settings.

Конструктор(ы)

◆ ProjectConfig()

ProjectConfig::ProjectConfig ( std::string data)

Constructs a ProjectConfig from JSON data.

Аргументы
dataString containing JSON-formatted project configuration data.

Объявления и описания членов структур находятся в файлах: